![]() Furthermore, I can sometimes access the remoteId if I cast the object to one that conforms to ProtocolA, but this only works if the ProtocolA & ProtocolB & ProtocolC object is an optional. ' Update 1.4 - ZOOM Platform Discord - last accessed on ' FlatOut 2: - Updated to ZOOM. ' Update 1.3 - ZOOM Platform Discord - last accessed on ' FlatOut 2: - Fixed Installer issues for some languages, added final localization fixes. and I have a function that takes in an object of type ProtocolA & ProtocolB & ProtocolC as a paramater, I am sometimes unable to access the remoteId of the object. FlatOut 2: - Added Czech, Polish and Hungarian localizations, alongside some fixes. The issue has occured around 5 times the only common thread between the instances is that they occur when I pass around a protocol type composed of a large number of subtypes, ie: an object that is represented as ProtocolA & ProtocolB & ProtocolC. Thus far, the only cases where this issue occurs and I can read the property without getting the EXC_BAD_ACCESS error (although the property value is incorrect, as shown in the second example) is when the property is an Enum. All I've been able to gather is that the ABI for Enums differs from the ABI for classes or protocols. ![]() On-board/ integrated graphics cards and laptops not supported. FlatOut 2 supports the following Chipsets, nVidia Geforce FX 5/6/7 series, ATI Radeon 9600 Pro/XT and above, ATI Radeon X200 and above. I've tried reading through the Swift ABI and other resources to get a better understanding of what is going on under the hood, but I can't grok enough to fix this issue. Gamepad with 8 buttons minimum (to support all configurable game commands) is recommended. On the next screen, click on Search automatically for drivers. Right-click on the display driver, then select Update driver. In the Device Manager window, expand the Display adapters option. The reason we upload big games in parts is to assure that users can easily download them quickly. Type devmgmt.msc in the text box, and hit Enter. In case you will not download all parts then it won’t have all the game data files that are required to extract the game resulting in corrupt file error. There is something going on with the memory layout and protocol witness table. First of all, yes you need to download all parts. I can continue to work around this issue by casting to concrete types, but each time I do it makes it harder to write unit tests. ![]() (lldb) po (displayable as! CTVMediaMetadata).mediaType The process has been returned to the state before expression evaluation. By a more concrete type I mean the type of the conforming object.Īs a result, debugger output often looks like this:Įrror: Execution was interrupted, reason: EXC_BAD_ACCESS (code=2, address=0x10a52e128). By correctly access I mean that, when I try to access the value, either a runtime error is thrown or the value is flat out incorrect. When I use a protocol as a type - for example, as a function paramater - I am unable to correctly access any of the conforming object's property values unless I explicitly cast the object to a more concrete type. ![]() Am I doing something wrong or just Wine is with me.I am constantly running into this issue with protocols in Swift 3 (Xcode 8.2.1): (The game starts!)Can someone PLEASE tell me what's up with that ?! I don't want to go to the game directory from a terminal and start it from there to play this game! That's the only game which do that. Please configure the application to use double buffering(=1 back buffer) if possibleįixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13fa98) : stub The list goes on, as there are numerous errors and even more ways to cause them. Fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling mixerįixme:win:EnumDisplayDevicesW ((null),0,0x173f7a0,0x00000000), stub!įixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. This is just the tip of the iceberg when it comes to runtime errors.
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