The cities are wide open, and allow you to drive from challenges and to races. Aside from the wet, the cities themselves are fantastic sprawling areas chalk full of traffic, cops that know you’re a street racer, and plenty of twisting and turning roadways. In fact, the only SRS town that plays by regular weather rules-and should have rainy avenues-is Philadelphia. It’s understandable as an aesthetic, but put the game in Seattle, not rain-free Miami and sun-only Los Angeles. Why do the nighttime streets of SRS always look slick with rain? No clue. Catch-up logic takes away the glory of success. The same goes for the AI racers, who will find a way to get on your tail, even if you veer them into the grill of an oncoming semi. Even if you do fall behind and far behind, you’ll almost always have time to catch up-even without pumping nitrous through your ride’s veins. Because you’re always out in front, there’s rarely an adrenaline moment when you’re neck-and-neck screaming around a tight corner with a pre-race $2,000 wager on the line. In most races, you’ll play the role of the frontrunner and lose your lead only from making a mistake. Speed aside, one of the game’s primary issues is the lack of challenge. May be realistic, but the gameplay pays too big a price. Here, it feels like you’re going 85 instead of 150 mph. In a game like Need for Speed: Underground, it feels like your car is about to split in half because of the sheer haste. While the emphasis seems to be on realism-there are plenty of real-life cars from the Mazda RX-8 to the Lexus IS 300 to the Mitsubishi Evo VIII-that realism translates poorly when it comes to the speedometer. But even though you can hurtle through city streets at upwards of 200 miles per hour, SRS just doesn’t feel fast, even when you’re banging hard on the nitrous drum.Īfter just a few runs through the streets of Los Angeles, you’ll clearly see that this game offers up a kindler, gentler illegal race syndicate. With street racing games, you’d figure there’s a guarantee of speed to mix with the illicit driving. Never before has illegal street racing happened at such a timid pace! While this isn’t going to serve as Street Racing Syndicate’s public pitch, unfortunately it’s the game’s defining distinction. Pros: Plenty of ways to alter your ride both mechanically and cosmeticallyĬons: Way too slow, girl element seems forced, too little variety with the tracks Add the rear shots of all the purchasable showroom cars.I watched the actually show and they pretty much dogged it, but here's the text from the website. Add the 4 reward cars from the 3 Iron Man levels and the LA checkpoint race that were playable in career mode after winning said events. Added locations: Los Angeles, Philadelphia and Miami Added 16 other arcade mode-specific vehicles: 11 of them were playable from the beginning, 5 of them were unlockable via cheat codes Perhaps an admin could edit the tracks/places photo. The one in Street Mode was more complete than the one in Arcade Mode (it includes the Desert & Storm Drain sanctioned race maps). Changed the Los Angeles map picture from the one in Street Mode. Since I had managed to beat the final race series with a Jetta GLi and a Celica GT-S, it would be really funny if somehow we can beat them with a 'feminist car' like the Beetle lol. To be honest, I would really like to see Hondas, Acuras, BMWs, Audis, Fords, Dodges (mind you, the Neon!), Hyundais (the Tiburon), or even more cars from certain manufacturers, like Nissan S-Chassis series, Mazda MX-5s, Mitsubishi 3000GTs, VW New Beetles (mind you, the 1.8T/RSi versions), Infiniti (Nissan) G35s, etc. And my question is, why weren't more non-Japanese manufacturers added to the game? I have come to realize that the only non-Japanese manufacturer is Volkswagen.
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